![]() It makes them appear like a sub-species of mecha, completely foreign and barbaric to the human-like androids. This single design trait brings a cohesiveness to the machine lifeforms. ![]() ![]() Director Yoko Taro’s demands informed this minimalist design he insisted that the machines’ bodies should not bend on more than two axes. The alien-bred machine lifeforms are sturdy, simple structures with few joints and thin, mechanical limbs. The two mecha races fight a proxy war on their creators’ behalves, duking it out on a blighted Earth. The androids were created by the human race to fight the aliens the machine lifeforms were created by the aliens to fight the human race. They are split up into two defined categories: the androids and the machine lifeforms. The secret to its execution lies in the character design.įor the unacquainted, a brief summary― NieR is a game about machines. Sure, the story seems like typical good versus evil and war between humanistic androids and alien machines, but the game swiftly subverts all expectations. The magic of NieR, however, is that these figures aren’t killing machines at all. He can never really die, because his organs become the heart and lungs of the next killing machine. When pictured as individual pieces, as strewn together parts, they create a menacing image: a machine designed for combat. These are the blood and guts of NieR: Automata’s mechanical lifeforms. Sockets that can pop in and out advanced weaponry, oversized guns, and titanium katanas.
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