The evil corporation that runs the Subnautica universe keep saying it was an accident but every time they say it they sort of very unsubtly wink to someone standing off to the side so obviously we’re going to trust them about as far as the distance between a Catholic schoolteacher’s knees.īut the inciting dead sister plot element kinda fades away from the game unless you’re the kind of sucker who actually pays attention to audio logs, and after Robin gets an alien AI stuck in her head like it’s the theme song from a 90’s Disney cartoon her priorities shift to mainly doing whatever the fuck it wants to do until you can build a new alien body for it to annoy the shit out of instead of you. Most notably, the main character has a miraculous and innovative new piece of equipment called “a personality.” Robin, for ’tis her name, comes to an alien ice planet to uncover the truth behind the death of her sister. It’s generally smaller and shorter than the original Subnautica and much of the gameplay is the same, the little exploding bastards that hoard the cave sulphur are still a massive pain in the oxygen tank. Which is rubbing up against the title of “standalone expansion” so closely that “Standalone expansion” should probably complain to human resources. So I’d definitely have been among those who held aloft their cleaned Subnautica plate and cried “More please!” to the exasperation of our parents and prison wardens, and that’s exactly what we’ve got here, Subnautica: More Please. View Full TranscriptĮven when we were building a fucking house. Why? Because it was full of danger and spectacular underwater scenery that made it thrilling to explore, it had a story with a beginning, middle and end and a progression path that felt like we were constantly expanding and improving our ability to explore. I climb a mountain and gaze upon the savage landscape below me, simultaneously inviting and foreboding in its cruel majesty, my first thought is not “Well there’s a good spot for the breakfast nook.” Still, amid even the blandest and most tedious hedgerow might be found the occasional discarded porn mag, and one of the few survival crafters I unmixedly love is Subnautica. Why do they always assume I want to build a fucking house? I’m only here for the thrill of exploration and discovery, it’s like wanting to build a house in Disneyland. How many more times must we combine bit of wood with plant fibre to craft two storey mock tudor retirement cottage with kitchen island and baby grand. They used to be overdone, now they’re that smear of smoking fat on the floor of the oven that you keep telling yourself you’ll clean before the next time you use it and makes all your tater tots taste like charcoal. TranscriptĪre survival crafting games overdone? I would say, no. We have a merch store as well! Visit the store for brand new ZP merch. Want to watch Zero Punctuation ad-free? Sign-up for The Escapist + today and support your favorite content creators! This week on Zero Punctuation, Yahtzee reviews Subnautica: Below Zero.
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